Quote:
Originally Posted by doghous3
I started ranting about non-CEM MP server's. About how the BF109E performance is nerfed. It is but I did some research just after on the planes.
It turns out that the Spitfire could fly faster than the BF109 at level flight. Could dive faster. Obviously out-turn it, and if I remember rightly, could climb better too.
It was said that the German pilots would rely on their wingman when dealing with the Spitfire.
The BF109E did perform better at high altitude though.
I'll try to find the article again as perhaps it's information wasn't truely correct, but it was just a random google search. Sorry for no link.
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Salute
The 109 was faster over about 20,000, where they normally were in their escort role.
They had better dive acceleration, which was added to by the fact they could just 'bunt' their nose down, whereas the Spit had to roll inverted before diving otherwise Negative G cutout became a factor.
Climb depended on the altitude.
Of course, the speed advantage for the Spitfire down low is for the properly modelled +12 boost Spitfire I and II. The way the Spits are modelled now at +6, you can't catch a 109.
Although AI of all varieties will outfly humans and get much better performance. That is why when you take a Spit II as a human and try to catch an AI 109, you won't. And if you switch to the 109, and chase the Spit, you still can't catch your opponent.
At least that's my experience, I'd be interested in hearing others explain how to get more performance.
Of course, the Spit I's in the game, both the standard and Ia are completely porked. Both have the dual speed props, which is not accurate. 100% of the Spit I's with De Havilland dual speed props were converted to De Havilland constant speed props, most by the end of the first week of July, the rest by the end of August. Plus all new models coming out of the factory had Rotol constant speed props factory installed.