As this was deleted in another tread....
The game does load all texture LODs for every object instead of just the LOD0.
As my system is ratehr slow I can watch this rathr pronounced effect whenever I switch between cockpit view and external view, for example. I will always see te game load the LOD4-0 instead of just loading LOD0, which can't be very efficient. Yet would explain why approaching an object, plane or crowded city, will result in heavy stuttering, while on the retrun leg everything is fine as all LOD textures are already int he cache.
Any thoughts?
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