After learning how to program, you need to learn how to project manage a team of 20 to 100 people, plan out 3 years of development and another 5 years of updates and post development in a gantt chart, cut a deal with a publisher who'll sort all the things people forget about like customer support and billing stuff. And then budget for it all and start recruiting! Don't forget your legal people either!
Being able to program is just one small cog in the machine that it takes to make and publish a successful computer game.
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