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Originally Posted by ninjaklan
1. I'd liek to know how do you guys edit TGA files? I added TGA format support to my CS5 Photoshop (I use PS for years so it would be easiest way for me to mod there) however when I want to open a file fro mtotalCMD it says 90% that file-format cannot be parsed and it doesnt show any pictures. In 10% cases, it opens a TGA but not the ones I want to edit.
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Rename the TGA files that doesn't open to DDS, they are actually DDS files.
Quote:
Originally Posted by ninjaklan
2. Do I need to unpack whole AZP files and edit them then or can I edit them directly from totalCMD without extractin/unpacking them to a specific location?
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Dunno, does your TotalCMD use PS as default picture editor?
Quote:
Originally Posted by ninjaklan
3. Can someone point me to which AZP files and subfolder contain files/textures of the weapons (such as SCARs) and the new pack of camo uniforms? and aswell as the basic character models (green shirt and woodlandpants)
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Weapons and items added by the BSM are in the BlueSun.azp archive, the rest is scattered in the other AZP archives. The 3d model textures are usually stored in the Media\Items\ or Media\Actors\ folders. Check the ACT files for the items to get the name of the texture file, ACT files can be found in Actors\Items\ or Actors\Monsters\*.AZP.
Quote:
Originally Posted by ninjaklan
And lastly, how do I edit DDS files, what are those anyway?
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DDS is a special format for 3d model skins, it uses mipmaps to save system resources. You can download a DDS plugin for PS, search the nVidia developer page for it.