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Old 04-04-2011, 12:46 PM
Sneaksie Sneaksie is offline
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Join Date: Mar 2008
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Yes, CC games are still unsurpassed infantry gameplay-wise (too bad it's damage modeling is too simple to speak about nowdays). Especially CC2 is still unique with it's simulation of the entire Market Garden operation. This is an interesting effect actually - more schematic old 2d games seem more life-like than modern 3d ones.

Why is it so? I'll quote my old post from Battlefront forum about possible cause of this:

Note that making 3D versions of CC (GI combat and another one), transferring all gameplay elements exactly and, AFAIK, having access to CC infantry AI coding resulted in epic fail compared to original games so it's not that easy for some reason. This is an interesting question why. My opinion is that in CC you're really restricted - you can't order individual soldiers around, and you could only guess what's happening in the house where two hostile squads meet. Your imagination portrays what's happening there for you, and no future CPU, AI code or super videocard would be able to compete with your imagination. On the other hand, in ToW, where you can zoom to any soldier's face you see all the AI quirks clearly. Some people reported that playing Kursk in top-down (tactical map mode) they felt that their soldiers act smarter

BTW, actually Steel Fury and Kharkov 43 (and T-72 sim) are from the different development team (i heard they're making a T-62 sim now), and games from MoW series were developed by various other teams. For example, there is MoW: Vietnam on the way (by the team that made Red Tide).

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