As far as I understand there already is a promo demo made for those expos ... why not release it? Let it be buggy and all, but gamers may just be happy with it and keep silent for another year or so because they will have something to ride ... a playable demo! We don't expect to have working scenarios in it, we just expect to have an open world, traffic, pedestrians and a couple of rigs to drive to explore the world, that's all. Even without a working "save" feature. You might just benefit from it in the sense that you will have thousands of gamers testing it on their own PCs with various configurations, so those who will have problems running the demo will give the valuable feedback which can be used to fix the problems before official release.
I understand there will be those who will say this is a bad idea, and I might agree with them, but at this point, I'm also so fed up with waiting and all this uncertainty, that I would rather have that, than a bunch of screenshots and answers to questions.
Heck, I also know with 99.9% probability this will never happen, and there are reasons. But still, a question I would like to hear an answer to:

Why can't the already made playable demo be released? And what if you call it an open-beta-demo to avoid confusion with a normal demo?
I may predict the answer that the demo
will be released (a different new demo), but the point is we (or at least I) don't want that demo which is going to be released 2 weeks prior to game release which is still not defined when that happens.
Question #2:

What are the chances that the game will not be released 3 to 6 months later after the game is done? In other words, how long will it take for
Rig'n'Roll specifically (not in general) to appear on the shop shelves after the game is done?
Oleg