Quote:
Originally Posted by JG14_Jagr
Its important to remember that the "bullets" you see are not real. There is a math/physics model that determines where they hit, and how they perform, and then there is a graphical representation to give you the eye candy..they are NOT related or bound together by any physics.. if the "tracers" look wrong it does not mean the bullets are not impacting where they should..
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I dont think thats true... if you go by what Luthier said, the bullets are in fact "correct" .. its the rendered model of the plane that is "lagging behind" ie" the plane(with the reflector sight in it) is lagging behind.
In the fix, the rendered and physical model will match up thereby fixing this wierd gun-pivot we are experiencing.