Quote:
Originally Posted by Heliocon
Maybe I am completely wrong here (and if so correct me) but that sounds to me like that animation/background happenings are all being generated as if they were in sight. Same thing with the tree boxes on the other side of the map. Why do they all have to be generated if the player does not see or is nowhere near the event?
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From what I understand occlusion is another feature that sounds good in theory but is not always a performance saver in all instances. I won't pretend to know exactly but I believe there's some overhead to using occlusion and in this case it's more the calculation of the movements that are the performance hit not the additional polygons from the pilot that would be saved from rendering.