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Old 03-31-2011, 04:50 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Cobra8472 View Post
Actually - you are making yourself the fool.

Both SSAO and Tonemaps (+ a WIDE variety of other post-processing shaders & filters) are fully available in DX9, and with good implementation, are perfectly viable performance wise.


The BIGGEST example of this is CryEngine 3, which is running under DX9 (on consoles and PCs) and is an amazingally beautiful engine.



I never said they cannot be done - they are done alot better and with less of a performance hit in DX11. Crysis 3 is a CONSOLE oreinted engine, its sacrfices alot of Cryengine2 features and in fact is less powerful. They cut down on its draw distances, physics, lighting effects among other things to gain performance. ALso you just called Oleg Madox the fool because that was a quote from him on DX11 use vs DX9 in COD! So instead of criticising me on the hssao which I never once wrote (until right now) maybe you should pay attention to something called a quotation mark (") and a link, but as someone who thinks cryengine 3 is the best thing since sliced bread I should not of expected more (because its a crappy engine and game, not to mention that there is only three graphics setting on the computer (discluding res) which is "gamer" "advanced" "hardcore" and absolutely no info on what each entails. But I guess thats how you like your options, clean cut and just what you see right infront of you?
But I suppose if you know squat about what goes on under the hood you might think it looks better.

Now remembering that cryengine 2 is many years older then 3, and that its running in DX10 not DX11 (10 is not as efficient and is harder as a graphics designer to use) this shows the differance well:

Last edited by Heliocon; 03-31-2011 at 04:58 AM.
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