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Old 03-30-2011, 11:54 PM
Cobra8472 Cobra8472 is offline
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Join Date: Feb 2010
Posts: 43
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Quote:
Originally Posted by Heliocon View Post
As usual charvel you have to butt in like a moron to smack talk and make yourself look ignorrant. I am getting really tired of you idiotic canned replies to whenever I post.

http://translate.google.de/translate...ews%2F&act=url

http://forum.1cpublishing.eu/showthr...795#post233795

"PCGH: Would the use of DX11 will only accelerate the performance when rendering or DX11 provides for a clear appreciation of the optics?
Oleg Maddox: Beide Aspekte sind sehr wichtig. Oleg Maddox: Both aspects are very important. Zum einen ist eine verbesserte Performance hilfreich. First, an improved performance is helpful. Zum anderen planen wir, die Landschaft per Tesselation optisch aufzuwerten und Post-Effekte wie einen Local Tonemap Operator oder High Qualitiy Screen Space Ambient Occlusion (HQSSAO) einzusetzen. Second, we plan to enhance the landscape visually by tessellation and post-effects such as a Local Tonemap operator or high Qualitiy Screen Space Ambient Occlusion (HQSSAO) use."

As always if you post like an idiot - I reserve the right to call you one, especially because its the only type of post you ever write in response. I guess your reading skills arent very advanced because this is not the first time I have had to link you to info like this.
Actually - you are making yourself the fool.

Both SSAO and Tonemaps (+ a WIDE variety of other post-processing shaders & filters) are fully available in DX9, and with good implementation, are perfectly viable performance wise.


The BIGGEST example of this is CryEngine 3, which is running under DX9 (on consoles and PCs) and is an amazingally beautiful engine.



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