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Old 03-30-2011, 08:25 PM
Heliocon Heliocon is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by CharveL View Post
Been reading some more wiki's I see.

DX11 is a great incremental improvement in many different areas, especially visual quality and efficiency of certain effects (among other stuff) but much like DX10 it's hardly the panacea you always make it out to be.

Good topic though, and I'd love to see some developer input although I'm also just as sure you'd be telling Ilya what he really should be doing with DX11, or assume he's just lying.

If we're not seeing a lot of implementation of cloud systems like that first video by now after 4 years it's a pretty good indication it's not all it's cracked up to be.

Other systems like SpeedTree have caught on and are being used in CoD (I'm pretty sure) and many other games.
As usual charvel you have to butt in like a moron to smack talk and make yourself look ignorrant. I am getting really tired of you idiotic canned replies to whenever I post.

http://translate.google.de/translate...ews%2F&act=url

http://forum.1cpublishing.eu/showthr...795#post233795

"PCGH: Would the use of DX11 will only accelerate the performance when rendering or DX11 provides for a clear appreciation of the optics?
Oleg Maddox: Beide Aspekte sind sehr wichtig. Oleg Maddox: Both aspects are very important. Zum einen ist eine verbesserte Performance hilfreich. First, an improved performance is helpful. Zum anderen planen wir, die Landschaft per Tesselation optisch aufzuwerten und Post-Effekte wie einen Local Tonemap Operator oder High Qualitiy Screen Space Ambient Occlusion (HQSSAO) einzusetzen. Second, we plan to enhance the landscape visually by tessellation and post-effects such as a Local Tonemap operator or high Qualitiy Screen Space Ambient Occlusion (HQSSAO) use."

As always if you post like an idiot - I reserve the right to call you one, especially because its the only type of post you ever write in response. I guess your reading skills arent very advanced because this is not the first time I have had to link you to info like this.
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