It's funny how many people were against such stuff when a few of us discussed such possibilities. They would tell us that this is not the realm of a combat sim to delve into, but more appropriate for civilian sims like FSX, that it's impractical in combat, etc, so it really means something to me to see so many people not only enjoying it but picking it up and learning it "on the fly" so to speak with relative ease.
I'm not saying maddox games did it because we asked for it (they probably would have evolved anyway), i'm just glad they did and people appreciate it. And ironically enough, it's true that most of what i learned about CEM and navigation was learned by flying 3rd party FSX add-ons for a few hours on a friend's PC, especially the A2A ones and the aerosoft catalina (god, what a lovely bird that one, even if she's probably slower than a current day family car)
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Originally Posted by Zorin
For now, true, but with the war going on the Allies are still mostly stuck with manual labor, while the German planes are fully automated.
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This would be very interesting because it would turn the late war high altitude fights into a rock-paper-scissors game. It would be balanced while still being historically accurate and different: allied hot-rods got the better performance but you have to work for it, while the axis fighters have lower but fully automatic performance.
This is in total contrast to what we had in the IL2 series, where the stock 190s actually performed better on manual mode while P47s could cruise around on wep and full pitch all day long.
It's going to be interesting to try both sides of the coin, for sure.
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Originally Posted by Osprey
In the series 'Hunters Of The Sky' there is a PTO '47 pilot interviewed and he said how he was escorting B-17's back home. They were on the home run but still away from base, but not too far. He said he's setup his machine for a comfortable cruise at which point he began to start crying during the interview as he told that his personal complacency had cost the lives of 10 men when a Zero burst out of the sky and shoot down one of the 17's. He recalled being unable to prepare his machine for the dive in time to stop it. It was very sad because clearly he'd carried this guilt with him forever afterwards.
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Wow, that's definitely a hair-raising account.
On the other hand, i'll be extremely happy to have similar things happen to me while i'm pretend-flying my pretend-planes on my PC and also do the same thing to others. It appears that the element of surprise will be paramount when flying CoD in full real (especially since it's apparently harder to spot aircraft than it was in IL2 according to Luthier), as well as planning ahead to avoid it.
You might call me a masochist but after all we all are to an extent, so let me be honest. That's what i most expect from CoD, to be scared shi*tless, rendered helpless and get blasted out of the sky knowing that i really had no chance at all to prevent it no matter what i would do. This doesn't only give a better glimpse to the experiences of a real pilot, reinforces the awe factor and heightens the sense of achievement when you start improving, it also creates moments in your gaming history that stay with you for ages.
I still remember the first time i heard the flak on B-17 II: The mighty 8th, or the first time i came up against a huge bomber formation in European Air War. I eagerly expect the same to happen with CoD