Quote:
Originally Posted by Cobra8472
This is certainly NOT true.
An implementation of cloud rendering based on basic light scattering through clouds (or particles.. basically), is possible, and perfectly viable using DX9.
(and older versions too)
on a sidenote, I believe I have an old demo on my other PC from a whitepaper implementation from 2002, that looks amazing.
Again and again I see people overestimating the capabilities of DX11 or DX10 vs DX9.
It MUST be noted time and time again that while these DX iterations are more powerful, they do not drastically improve the amount of things that you can actually do on the GPU.
|
DX9 vs DX11 does. I have already explained why in many post from a base level pov with pipelines all the way to a graphics designer pov that makes it more efficient, better looking and easier to create.
So DX8 had sub surface scattering, and advanced particle physics/light interaction? Care to back that up with pics/evidence?