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Old 03-29-2011, 11:48 PM
hoarmurath hoarmurath is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by JG53Frankyboy View Post
yep, 2048x2048.
better for details. And sure weathering and ageing still can be painted on the "color".
i guess the most skinners will find a way to work with CoD system

the ingame weathering is on a slider, so set to zero, nothing will harm a skinners point of view of weathering and ageing i guess.

just the panellines and rivets are fixed (so far). IF they are correct, what is wrong with that.
If they are, they usually aren't, many weren't on default skins on IL2. Not very surprising, for some planes, the exact position of external features is still open to debate even among historians.

Anyway, COD as it is presented now, is of no interest to skinners. The general consensus this far is that we are better staying on IL2 for skinning. At least that's what seem to be the general idea on the topics about the question i saw made by skinners on some boards.

There are many things that are annoying with this new method. We can't correct the panel lines, we have no control on the weathering option, and the skins will be way more difficult to create for lack of references (panel lines are useful for that).

So we can now make very detailed skins, 2048x2048, lots of color, but whatever we do, we can never do better looking panel lines and structural details. And it's not the overall color that make a great skin, it's those details. Having a camouflage pattern is the easy part of skinning, the hard part is having the panel lines and rivets look as realistic as possible. This is why we needed more detailed skins. If only for the camo pattern, they could as well turn back to 512x512 like in original IL2, it would be enough.

COD seem so far to be a great step backward concerning skinning, which is sad, as it was indeed one of the great features of IL2 1946.
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