Quote:
Originally Posted by Heliocon
Second video looks bad, first one looks ok because of the advanced lighting features. I am going to say this again and I know I know... DX11
Why? Because volumetric clouds that interact with light and weather physics would only be possible using DX11 tech for both cpu and gpu reasons. (it would also run faster).
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This is certainly NOT true.
An implementation of cloud rendering based on basic light scattering through clouds (or particles.. basically), is possible, and perfectly viable using DX9.
(and older versions too)
on a sidenote, I believe I have an old demo on my other PC from a whitepaper implementation from 2002, that looks amazing.
Again and again I see people overestimating the capabilities of DX11 or DX10 vs DX9.
It MUST be noted time and time again that while these DX iterations are more powerful, they do not drastically improve the amount of things that you can actually do on the GPU.