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Old 03-28-2011, 11:25 PM
trumps trumps is offline
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Join Date: Apr 2010
Location: Western Australia
Posts: 221
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Quote:
Originally Posted by Kikuchiyo View Post
He said there was no point in cutting the main map into smaller chunks as they are still to big for FFA.

What I was suggesting was making something 1/4 the size of the shortest jump across the channel, and putting a small amount of land at either end specifically for FFA. It should (imo) both feel realistic enough for the history crowd, but be small enough to be suitable for FFA.

If I am way off base here (community or Luthier) just say so and I'll cut the jabber as I have no real stake in FFA type gameplay with Cliffs of Dover. I really only do online Co-op with my squadmates.

Edit: A very crude example of what I meant. I figure scale would be about the same as roundels vs cross
to me it all seems rather pointless to do this, if the people bitching about things not being historical can't accept that they will have to spend some time looking for a fight then they have no right to bitch about a lack of realism. it looks good to me, the full map for historical missions, and DF maps for shootemup/furballing, what more should we need!
Cheers for setting everyone straight Luthier, good job by the way, looking forward to it!

Craig
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