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Old 03-28-2011, 11:58 AM
Jotaele Jotaele is offline
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Quote:
Originally Posted by Cobra8472 View Post
I have used both Nimble and SilverLining, and unfortunately- both are poor for flightsim usage.

There are many whitepapers available on the implementation and coding of clouds based on the simulation of light scattering, seen implemented in Wings of Prey, Ace Combat 5, HAWX, Rise of Flight, etc etc..

Here is the most recent example I can remember seeing, but there are many many third party and proprietary examples of this stuff..

Wow, that vid is outstanding.I think its a matter of time the flight sim will go in this direction.

Peter, rex its a great extension for FSX, it has raised the bitmap based clouds to its limits, based on photos .Im sure someone will make som mods for CloD soon , has the one that was made for il2, that becomes quickly in a must have. Anyway i cant talk about CloD until i saw the game ,only trying to share some thoughts and wishes but what i have seen in the videos are the tipical pluffy clouds that works great or bad depending from the camera angles or light conditions.
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