Quote:
Originally Posted by Devastat
Yep I am positive now, the anti-epilepsy filter is definitely gone from my IL-2 the performance is so good. Now there is still a lot of tweaking needed to be done for sure, but now I am starting to believing in this project, the experience of playing this game is totally unique. I just saw blue fumes flaming out of my engine and it looked beautiful at 5am in the morning, and I was in top of london and still getting a playable framerate, but offcourse not as good as over the water.. (all graphics details on HIGH except shadows disabled).
I don't know if I could get such a good framerate from the international version tho, as we don't know if it is possible to disable this filter from that version..?? Well nobody knows at this stage. But it runs so well now that I wont install the international version at this stage..
I have to say that not has any game ever given such an feeling of "being there" as this game. It does feel totally immersive, as if you were really flying the plane.
If someone could help me to find binding key for changing the seat, I cannot get into any other seats in my planes as the keybinding C (which is supposed to be default) doesn't work for some reason, so I cannot test any other seats except pilot seats..
Anyway time to go to sleep now, long day behind..
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I think i've read somewhere that there's a massive difference in FPS if you restart your PC after installation. Most of the people who installed and started flying right away had terrible FPS, then the next day they report their FPS being higher as if by magic, just like the situation you describe.
Also, a lot of people report that much of the stuttering could be due to inefficient loading of textures and various other stuff. Some say that they get higher FPS if the re-fly the mission, or if they pause and cycle through the external cameras. Also, there is a blurry texture effect when a lot of things are going on in the screen (i noticed it on some youtube videos) that is very similar to what happens sometimes in FSX: it's like the game can't load everything fast enough, so it substitutes lower detail and low-res textures on the aircraft skins until it has time to render it properly.
All of this probably points to an inefficient loading routine, or maybe a need to optimize what loads before the mission and from how far away the land textures will be pre-cached. If for example my view distance is 30km and the game loads ground textures in 15km segments, it's obvious that i'll be getting a lot of texture pop-up.
Finally, i think that apart from the bugs that need to be fixed, there's probably a whole lot of undocumented tweaks that people currently have to discover for themselves, at least until the developers can provide an updated readme in a following patch to walk us through it all.
Overall, i remain optimistic. Some guy in the Russian forum posted a guide and said he can now get a consistent 60 FPS at acceptable detail levels with a more or less mid-range PC (i think). I don't exactly remember his specs but i think he had an AMD Phenom quad, an Ati 5xxx or 6xxx series card and 8Gb of RAM?
If he can get 60 FPS by tweaking stuff all by himself, i'm sure i'll be able to manage 30 FPS on my i7 920/Ati 4890 after a couple of patches and a small RAM upgrade (i'm thinking of going from 3GB to 6GB, purely because my win7 64 needs between 700mb and 1GB at idle). By the way, does anyone know how a 4890 1Gb compares to the DX11 cards if they both render in DX10 mode? Are the DX11 cards so much faster or can i expect just slightly slower performance since the sim runs in DX10 mode?
EDIT: Apparently, what the guy in the Russian forum did was open conf.ini and disable dynamic lights, among other things. That's the one thing i definitely remember about his optimizations.