Thread: Pixel by Pixel
View Single Post
  #2  
Old 03-26-2011, 03:39 AM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

I'm not sure that calculating a 'quick average' would actually save time (it might even take longer), and might well not solve the problem anyway. I suspect that if this is going to be something widely considered in video games, the hardware will have to be modified to do it. Meanwhile, I think we'd best leave 1C:Maddox to sort out the problem themselves - they have a better idea of what the issues are than we do.
Reply With Quote