Ok, see, I realize the post-processing filter is one reason for bad performance. And I realize it'll eventually be removed as the mentioned individual issues are "addressed" one-by-one.
I have a problem with the need to address those issues in the first place.
To put it in simple terms: If the real situation has a flash and it's removed from game graphics because of some arbitrary epilepsy screening method saying it could trigger seizures, that's detrimental to the quality of the graphics of the game even if it runs at fluid 60 FPS on a five years old PC.
Flashes are part of reality, and removing flashes from simulation where they would be appropriate will reduce the realism factor of said situations.
Artificially degrading the quality of the effects for everyone just to appease some lobbyist group worried about seizures makes about as much sense as removing killing from first person shooters to appease Mr. Jack Thompson.
This is the main problem I have: Ubisoft's blanket policy on this matter. If they have this requirement as part of their quality assurance testing, then that quality assurance testing is misguided.
And if they categorically refuse to release games where it's possible to turn neutered anti-epileptic effects off in favour of more realistic effects, then that policy is a failure for a simulation game.
I'm not going to comment on speculation that this is just a smoke screen for bad performance etc. etc. What I want is a game with realistic portrayal of flight and associated plays of light and shadow, within reasonable limits of current hardware of course.
This filter thing, regardless of whose decision it was to apply it to the game, is not reasonable in my books. If it were voluntary, fine - but mandatory reduction of performance and quality, especially for a reason such as this is not something I could be happy with.
I'm not going to cancel my pre-order for this, however. I'll get the game, try it on my rig, and if it doesn't run properly I'll wait for patches to address relevant issues. I would, however, be tremendously disappointed if future patches don't fix the effects to satisfactory realistic levels.
I wish that somehow, at some point, the developers and players can both be satisfied with the game, that the developers find a way to deliver a version to the players that they originally intended it to be.
Well, I think I have said all I have to say about the subject at this time. I wish all the best to the developers in their quest to deliver a functional game to customers, and I'll be following the state of the game with great interest.
Meanwhile, while the problems are addressed, I can always return to the skies in IL-2 1946...
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