When I said 'rushed', I didn't mean the development time. All signs pointed to Maddox games running out of money - they had to have a publisher and get the game out.
This is game is rushed because they didn't have the time to polish - very crucial these days.
I didn't expect a perfect game. Maddox Games is very much a small team, a productive one at that - especially for the magnitude of what they are trying to achieve. Unfortunately, it seems this is more than they can chew.
One of the goals of Cliffs of Dover is supposed bring in new blood, however, the general public will not be as understanding as us fans. As such, I hope Maddox Games can deliver, just as 777 studio.
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