Salute
Said this in another thread, but here it is again:
With complex engine management, CoD is going to require quite a few more control axis. By my understanding of the promo info released, the axis required would be as follows:
1) Throttle
2) Mixture
3) Supercharger boost level (players will need to be careful in their settings, too high boost with lean mixture will cause detonation and destruction of the engine. Low boost with too rich mixture will consume too much fuel as well as bogging the engine, and players who run high boost/rich mix all the time will find they will run out of fuel in very little time. Combat power should consume 4 times the fuel of of cruise settings.)
4) Prop pitch (for early Spit and Hurri, this will be a two speed setting, activated by a button, either coarse or fine pitch. Pilots will need to ride their throttles to make sure they don't overrev their engine. Later Spits will be constant speed, with the player setting the engine RPM level, and the auto pitch adjusting to maintain that engine speed. For 109, this will either be completely manual, with the requirement for the pilot to ride the controls constantly to prevent overrevving, or if Oleg allows for the late BoB 109 to be modelled, which were very rare, there will be an auto pitch version of the 109)
5) Radiator
6) Flaps (only for 109's, Spit and Hurri flaps are either up or down, and would be activated by buttons. If 109 flaps are correctly modelled, they will take 30 seconds to fully deploy)
7) Elevator trim
8b) Rudder trim (Spit and Hurri only)
Last edited by *Buzzsaw*; 03-17-2011 at 05:42 AM.
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