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Old 03-12-2011, 05:24 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by TacKY View Post
Wait, what features?

What are the features in this game because they sure as hell arent releasing a list of features to us. While many of you "gamers" want to blindly purchase a game based on credentials, I, on the other hand, like to know what I will be getting in my games. Minute long videos of peaceful strolls in a WWII FLIGHT SIM isnt showing me features or telling what will be in the game.

Is there dynamic fire?
How is the damage system in game or if a bullet hits the plane will it leave marks on what it hits and not a preset texture?

The list goes on.
Most of what you are asking for has been answered in this very forum at various stages. I think there's even a thread listing with links to most of the updates so far, click that search button on the forum interface and have a go, you might be pleasantly surprised.

True, it would be better to have them in a readily available compiled list, but on the other hand probably 80% of the people here know the answers to most of these questions by far as evidenced by the amount of replies you got.

All you have to do is ask them nicely


Quote:
Originally Posted by Tanner View Post
Existing IL2 Feature, Existing through 3rd parties.


I'll believe it when I play it.


A feature that will never be used by 99% of the playerbase if for no other reason than the bandwidth required to support 128 players simultaneously.


Several? That must be worth 50 bucks. Not really.


A degree of accuracy that will not matter to a super-majority of the playerbase while they are playing the game, especially those flying open cockpit with deduced reality settings. Good for wow factor, good for machinima, mostly irrelevant to gameplay.


After this many years of development, I would hope so; however, again flight model improvements will be undetectable or irrelevant to 99% of the playerbase.


Right, I would hope so after all this time; however, performance will be completely dependent of player hardware specs. A super-majority of the playerbase will never experience the "high-end" engine features of the game if they do indeed exist. Jaggies in screenshots weeks before game launch?
I'm amazed at how easily you brush aside core aspects of simulating combat aircraft in favor of visual detail only. Posters and plastic models of aircraft look nice too but they don't give you a chance to catch a small glimpse of how they work. Do you want to use the available technology to look at them or get an idea of what it would feel like to fly them? I'm not being a smart-ass here, it's a genuine question.

If 99% of the community are not interested in flight and damage models then they are playing the wrong kind of game. It's their job to switch genres, not the 1%'s job that used to be the majority to approve of turning their game into easy mode by default and use the spare hardware resources to accommodate their taste, especially when they can perfectly well turn down the realism options and fly around in circles all day long if it pleases them.

What you describe is similar to a few thousand people suddenly turning up to a football match and trying to convince the long-time fans that fouls and offsides are stupid rules that interfere with the action, plus the players should probably be wearing something cooler instead of those stupid shorts and t-shirts that make them look like little boys, just because they currently happen to be the majority on the stands
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