Thread: Equilibrium Mod
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Old 03-09-2011, 06:41 AM
Jah Jah is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by Fatt_Shade View Post
Ok i compared bad with hign Int spells for Mage, and Warrior, i meant to say mid/late game when you get class specific skills it it get even. More rage form Bloodthirst isn`t strong as double casting with mage.
I dont think pure fighting class need special boost, i just say it makes things even ground. In original setings was +9/+12/+18 Att Def Int, here is +18 all = it`s balanced.
But then, mages start out with lower leadership and gain ATT and DEF slower, and at low levels, the difference in spellcasting abilities isn't really significant enough to compensate for that. In that regard, the classes are already balanced: Warriors have an easier start, which is why it's only fair that their late-game abilities aren't as powerful as the mages'.

Quote:
Originally Posted by Fatt_Shade View Post
This mode wont make it much easier, only shorten your battles.
...assuming that you use the mod precisely the way you described, and I kind of doubt that was the author's intention; if it was, there would have been no need to add extra runes, extra crystals or extra potions.

Like I said, it may be possible to use the mod in a way that doesn't decrease difficulty too much, but since that requires you to consciously restrain yourself from using many of the things it offers, I can't agree with the notion that it wasn't designed to make the game easier.
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