Quote:
Originally Posted by Vyrtuoz
Hi Oleg,
Nice videos!
I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about : http://tacview.strasoftware.com
I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.
Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?
It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)
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This would be a very welcome addition. The guy is willing to enhance our enjoyment of CoD for free, putting his personal time and dedication into it.
If someone from the developer team has any available time during this last few hectic weeks to contact this guy it would be much appreciated by most of us. After all he's just going to work to make the product even better and that's a good thing for everyone, developers and fans alike
Quote:
Originally Posted by TUSA/TX-Gunslinger
Oh my God! Those videos were stunning!
I cannot believe after all these years that it's almost here. Everything has already been mentioned with one exception.
The thing that impressed me most was the transition of distant aircraft to close aboard in the fighting videos. I watched them many times - you can see many LOD's at work here. This is so much not Il2!
And I find the terrain to be top notch for a REAL flight sim. Excellent visual rendering of the atmosphere below the clouds, you can almost smell the thick air in the high summer mornining humidity.
S!
Gunny
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Interesting points there. I guess that every time we view these short videos there will be something new to discover, until we finally have this running on our home PC and are able to experience and dissect it at our leisure.
Quote:
Originally Posted by major_setback
A question to Oleg/Luthier:
The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.
Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.
Or will 6 dof in itself make this possible?
Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.
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Good point as well, it would be very useful to have a "toggle gunsight view" for gunners just like we already have for pilots. Of course, as someone else already said it might just be that way because the video is captured from track playback and not actual gameplay.
Finally, i see people are still worrying about the tracers. I've been a flak gunner, i have fairly recent memories of it (i served as a conscript in the local air force between may 2008-may 2009) and i can honestly say these tracers are the best i've ever seen in a flight sim. If you want my explanation as to why and how i came to that conclusion, head on over to the other thread:
http://forum.1cpublishing.eu/showthr...t=19027&page=3