Quote:
Originally Posted by TheGrunch
In fairness that is almost two years post-release. 
|
I was just about to say the same thing
This isn't so far off from what Luthier said about CoD's dynamic campaign, mentioning at least a year of development before they can make something that will be on par with the quality of the rest of the content.
Quote:
Originally Posted by Feathered_IV
Mmmm. Nearly ten and counting for Il-2.
|
I'm getting the impression that you're counting the time between release of the game and dynamic campaign implementation for RoF, but you add the total development time on top of that in the case of CoD.
Just because RoF wasn't around for people to bitch at the lack of a dynamic campaign two years ago doesn't mean it wasn't being developed, so if we want to be fair we should also add the number of years between RoF's start of development and the current implementation of a dynamic campaign
Also, i can't really see how a pay-per-plane business model can seamlessly intergrate with the admittedly impressive scope of their dynamic campaign. Much better to pay full price and have the entire theater of operations on a disk, than having to buy each aircraft separately depending on what kind of transfer your virtual persona gets in the sim.
In any case, if you want to make a fair comparison it would be better to compare both titles at the state they were in during similar timeframes relative to their release dates. That either means a time machine to go to the future and compare the CoD of two years from now with today's RoF which is two years from its release, or comparing the current CoD with the RoF of two years ago.
You know, the one that had only 4 flyables and even less AI aircraft (a couple two seaters, wasn't it?), almost identical triggers on every mission (after your flight of 5 engages a flight of 3, you can go wandering outside the briefed route and trigger two recons, rinse and repeat), unrealistic match ups (hey, let's see how your flight of nieuport 17s holds up against some fokker D.VIIs!) and a 2km visibility bubble preventing people from executing boom and zoom attacks. Now that i think of it, is that 2km visibility limit even fixed yet? I seem to remember people complaining on this forum a couple of weeks ago that they have to hunt for contacts using the zoomed in view for most of the time.
I have no interest in diminishing your enjoyment of RoF and despite my reservations against it there are some things it does pretty well. However, let's also have some perspective when making comparisons