Thread: Tracers on COD
View Single Post
  #10  
Old 03-04-2011, 09:45 PM
engarde engarde is offline
Approved Member
 
Join Date: Mar 2010
Location: Australia
Posts: 147
Default

Quote:
Originally Posted by RPS69 View Post
It's the only thing that's funny about those demos.

My two cents for the people that base this representation on guncams of WWII.

A frame rate of about 50fps, will probably be absolutely exagerated for a WWII guncam, but I will use that speed just for the sake of the worst case scenario.

20mm ammo, at least the types used on the sim, have an initial speed of 800m/s
(round numbers makes maths easyer)

So, at 50fps, we have 1/50s of exposure per frame, that meaning 0.02s

Then the length imprinted on the film by the tracer will be 800m/s x 0.02s=16m

So we could never see what the eyes of the pilot see, using a guncam as reference. The eyes also have some retention, but they recover faster than that.
The brighter the object, the worst the recovery. IL2 original tracers were far better than this ones, being a strong point, followed by a fainted line.

Sorry for bothering with this again, but I really don't like it. It feels too much of Star Wars to me.
it would appear that everyone, except the devs, have the right idea about pretty much everything to do with this sim.

the tracer situation has been explained.

enough.

move on.

nothing to see here.
Reply With Quote