Thread: "New" Trailer
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Old 03-02-2011, 10:28 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Feuerfalke View Post
That again is entirely your speculation. Why waste so much manpower from Olegs small team to make some movie or a protected demo-version to give to somebody else, while there is already so much movie-content?



1. It's not 1Cs campaign alone. This is also the campaign from UBISOFT.
2. See above.
3. If they don't know the game, how can they make specific requests? You assume there is a flight-sim-pro making the movies. Given how many simulation-fans there are, I'd rather expect a very slim chance for that.



Because 1C and UBISOFT are two different companies. And UBISOFT has other priorities in their gaming market than 1C. And their ideas might be something completely different from Maddox Games. So connecting all three differing ideas in one argument doesn't work out.



That, my friend, answers all your above questions Why was even more time and money?



It doesn't need to.

As posted above, one trailer is the official announcement from 1C, one is the official announcement of UBISOFT. Considering NDAs and marketing strategy, here you give yourself another reason why both share the same scenes: They were most likely the only ones available for both companies.

If at all I'd assume this was bad timing. If both videos were released in parallel, it would have been even more obvious. Maybe even obvious enough for nay-sayers
Because all we damn want is 5 minutes of fraps footage of a ingame dogfight? Are you seriously going to say they have never even played a scenario? Because its really bloody easy to just record a fight, release it as a commentary video (just say this is a taster, its from the beta and not indicative of the finished product) and post it here. Really easy, lots of other devs do it.

Then again other devs bother to actually give some interviews/trailers/shows in the majority language of their market which is English. Yes its made in Russia, but the sales it will make outside of Russia are more then inside...
I have seen much smaller dev studios give MUCH more and better feedback/info.
-Mount and Blade (2 person dev team from Turkey, now its like 30 ppl)
-Mortal online (Small sweedish team, but you could chat often with the devs in the forums and in game).
Eu3/V2 games (sweedish again and like 10 person team).

You know that doesnt matter - what matters is that they need to sell copies of COD. I have no right to tell them what to do, or demand anything. But if they want a supporting fanbase/community that requires communication and is normally one of if not the top priority for indie developers. Because the people who carry the game at release and keep it around to be fleshed out and to attract "new" players are the hardcore fans.
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