Hello to everyone,
Let me first wish speedy recovery to Akula and express gratitude to McQ59 for being excellent host to last Saturday's game. It was fun!
Macademic's suggestions are excellent and I completely agree, but there is one exception when it comes to retracting/extending the landing gear. Namely, Stukas (Ju-87) are “stuck” with their landing gear in extended position.
JOED70 has a good point, some rules are simply not enforceable.
As for the new ideas, I was wondering if anyone would be interested in some “creative” Battle for Reichstag. I guess everyone can read about it online or otherwise so let's skip the details about the battle. It was a fierce battle because of defender's heavy entrenchments, so if VVS (Soviet Air Force) can soften up those pockets of resistance then the Soviet 3rd Shock Army that crossed the Moltke bridge would have an easier job to do. Here is how the game could be designed:
Game mode: Strike
Difficulty: Simulator (Duh!)
Map: Berlin
VVS: IL-4, IL-2M and/or Il-10, and fighter escort (La-7, Yaks or whatever).
Luftwaffe: Well, pretty much all fighters including the jet Me-262 since their job would be to intercept and prevent VVS to drop ordinance on and around Reichstag.
Mission: See above
Fuel: Unlimited
Ammo: Limited (not really sure about this)
Team composition and strength in numbers: open for debate
In strike mode on Berlin map both teams appear (spawn) pretty much equidistant to Berlin and there is no need for elaborate reform/regroup so VVS can just go straight ahead for the Reichstag while Luftwaffe tries to prevent them. Perhaps, another layer of complexity could and should be added. After successful strike VVS should attempt to land on Tempelhof and the winner is the one who manages to do that.
I'm relatively new to this game so critiques and suggestions are not only welcomed but badly needed.
Apologies for the long post,
Cheers!
PSN: PlaviKit