Thread: Fool's Cap
View Single Post
  #1  
Old 02-28-2011, 01:31 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by ckdamascus View Post
Dagger of Judgement. It affects all units.

Axe of Elements, Lightning Style.


While the Jolly Roger affects all the units, not all units are great critical hitters. It only triggers IF the critical hit occurs. You are better off raising your critical hit percentage since all criticals hit do maximum damage, so you get an implicit damage bonus anyway.

If I were melee specific, I would use the Drill or Battle Axe.

For low damage units, Whip of Fire or Assassin's Dagger.

There are a lot of bows that increase damage, but mostly for the bow units.
Yeah, those are a bit different though. Axe and Dagger are both awesome. Those aren't +20% damage though. The Drill or Battleaxe are of course very specific. The types of armies you use those with tend to be... not so great.

I would never equip the Jolly Roger over the Dagger of Judgement, and probably not the axe of lightning.

As for whip/dagger/astral bow and other +1 damage items, those are obviously REALLY awesome with level 1 units. The girl power army feuled with +2 damage is I think the highest damage army you can make! (Drool, and add in the dagger of judgement for a Warrior for truly epic crit chance too!).
Reply With Quote