the "chopping off" the top and bottom, is because the sim wasn't built for wide view aspect, it was built for 4:3 aspect, and changing the FoV doesn't make the objects bigger or smaller, as the objects/ background (terrain) remain at consistent distances relative to the viewer.
What running on a larger monitor does is, is it gives more defintion to the objects because the window is larger.
Last edited by Wolf_Rider; 02-28-2011 at 12:37 AM.
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