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Old 02-27-2011, 12:12 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by MadBlaster View Post
1) Have to disagree. Most, if not all of us don't have monitors that present a real-life sized image, hence the need to zoom. That's why the FOV functionality is there.
you are not correct there blaster. if you have a monitor larger then roughly 19', there is a fov setting that allows you to (theoretically) view in-game objects in their right real life sizes, by setting the in-game FoV to correspond to how large your monitor is

obviously for a 19' or 20' monitor this would be a fairly narrow FoV setting (roughly 40 degree's), and you'd have to sit reasonably close to your monitor. the fact it only provides a blinkered narrow view into the il2 world at that setting is entirely limited by the small "window" you are using, and switching to a wider FoV to obtain artificially enlarged peripheral vision to "game the game" is not an excuse to additionally have to accept other object size errors in the game (which do exist in il2, and hopefully most will all be corrected in BoB/SoW)

Quote:
Originally Posted by MadBlaster View Post
2) Also, If it hasn't already been mentioned, you have to run old IL-2 in native 4:3 aspect ratio, no matter your monitor size, or weird things happen like chopped off views on the peripheral or flattened dots in the distance.
not correct, there is no need for you to end up with any distortions or "chopped off view on the peripheral". with a minor config file edit you can perfectly display il2 on your widescreen monitor, and it doesnt introduce any display errors like visual distortions etc (it simply cuts a small strip of the top and bottom of the 5:4 or 4:3 original image, a small compromise for an initial work around most use.

in the screenshot below the orange box is the view you endup with for a widescreen monitor (presuming you correctly edited the config file)

Attached Images
File Type: jpg lforce-widescreen-reduces-total-size.jpg (39.4 KB, 88 views)

Last edited by zapatista; 02-27-2011 at 12:16 PM.
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