Thread: Upgrading Ents
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Old 02-25-2011, 08:15 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by atlatea View Post
Well, you have the wrong way to go if you teleport your ent, i mean you played it wrong.

It works the other way around, draw your enemies to the ent.

With what? Simple, with target.

Ent main use is not only as a tank, but as interceptor, use your ent to intercept enemy melee/close range unit and tie them up to the ent via its roots, and your ranged unit/shooters can have a party (or parties). Short words: ent is shooters best friend. Another tricky use is for: halting something while you do other thing (example is divide and conquer strategy, another is delaying something while you do other thing which have higher priority or vice versa)

Don't forget to always bring faun and paladin for no loss. Ent and faun is compatible with paladin + the rest are elves army. Perhaps it is the best synergy in the game.
So, an Ancient Ent moves 1 square, can run once for two more, and has init 1. (I think that is the init). How exactly is it Intercepting anything?

Sure, you can target it to lock down archers, but that is true of many level 5 units, some of which that can move a lot faster, or regen all their HP each turn. The Ancient Ent really can do some good if it gets all up close, but you aren't going to do that without some extra work.
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