Quote:
Originally Posted by Wolf_Rider
for a quick comparison, go to an airport and watch passenger jets take off (yes, they are a lot larger than a WWII fighter plane) and follow them out 'til they can't be seen anymore.
Watch also how jets flying overhead can be unrecognisable due to viewing angle and whether or not a wing is in shadow.
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the devil is in the detail, and semantics do matter.
my point is that currently in il2 for most moving smaller aircraft (and tanks/trucks) seen against a terrain background (forest/fields/countryside), they do not stand out enough (ballpark = visibility reduced by 2/3 compared to real life)
you stating that in RL
some aircraft under
certain conditions or from
certain view angles become harder to see is not a proportional answer to the visibility problem we have in il2 currently
if you feel the problem is less severe than i have described in the previous post then i suspect
1) you fly in il2 with a FoV setting that artificially zooms in, rather then the "correct FoV setting" for your monitor size.
2) you have a TN based 6 bit color monitor (or older crt) that makes dots stand out more, and you believe everybody on their flat screen monitors is seeing the same
3) you dont have much experience in seeing what ground objects look like from altitudes between 1000 and 2000 meters in a small aircraft. otherwise you would have noticed you can easely see individual moving cars on open roads from that altitude (yet in il2 you need to be at 300 m to spot them, a BIG difference)
am i right or am i right ?
nobody is disputing "some aircraft" in "certain conditions" can be "difficult to see", and everybody has stories about the exceptions to the rule. the context we are discussing here is what most of these objects should look like under good visibility conditions, for a pilot with good eyesight and from the right historical "spotting distances" for the size/type object.