I still think that the greatest dynamic campaign is to fly and fight online.
You might still try to fly with a specific purpose when you fly online in an open server, but you never know what you are going to find out there. Even in fixed competition scenarios you never know.
The expert, the unbeatable team, lucky shots, the re-incarnation of the super-nerd, the cheater, life (virtual) in all her brightness…
Too bad some people do not like it or simply just cannot make it or take it.
My guess, again, is that online gaming is now, and certainly will be, a great resource to make money in the long term for a game. It is a steady way to economically support the future development of the sim. Of course, I am not talking about the numbers of the mega-stars of the internet game-play like Call of Duty (not CoD any more…) but still a good way to face a long term project. This might not be the case, but it could be that the limited resources of the team (Oleg’s team) have been focused in online gaming as a priority.
One of “The core basics” of il2 is the online playability. A significant portion of the community likes that and I really hope they want us to be happy.
Anyway, more early than later, I am quite sure that a dynamic campaign will be available. As sure as I am that someday the Focke Wulf will roar & rule over the Channel.
Salutes.
Last edited by Majo; 02-17-2011 at 04:35 PM.
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