To be honest I'm having difficulty in establishing how a "dynamic campaign" would work, given the subject of the release; i.e. the Battle of Britain.
How could it go?
1) Volunteer for fighters, go through training, hang about at an army barracks in Middlesborough for 6 months, and then get a posting into Bomber Command?
2) All the above except you get posted to a fighter squadron. On your second flight you get bounced by Adolf Galland and crash in flames. Spitfire girl stands on the cliffs at Dover and weeps...or
2b) You get posted to a Defiant squadron....
3) You last through a few missions and get promoted to Flight leader. After your twentieth flight you get bounced.......&c
3b) or you fly into a barrage balloon cable ....
3c) or your fuel ignites and you have to spend six months in hospital having your face reconstructed. Spitfire girl takes one look at you and marries your best friend. Penalty is 50 heartbreak points and a posting to a training unit....or
4) You are one of the lucky ones who lasts through the whole campaign. You are awarded a DFC for which you attend Buckingham Palace and meet the King and Queen. Receive a hundred Honour points and a MkV Spit. You marry Spitfire girl and get shot down on your first mission over Amiens.....You spend the rest of the war in various Stalags. Spitfire girl gets bored and falls for a Mustang pilot....or
5)Your skill at jerking a joystick gets you posted to an elite squadron of supercharged Spits Your next mission takes you into a railway tunnel where you must skip a 500lb bomb into the path of Goering's train and escape vertically up a ventilation shaft. In the course of doing this you create the first clipped-wing Spit and gain 500 Inventor points....... on your return you get totally pissed on warm beer and find yourself unable to deliver when Spitfire girl offers her all....
6) Your final promotion. You are now Keith Park. You get to wear the white overalls and a tin hat and your flying is restricted to visiting 11 Group's bases in your personal Hurricane to encourage the Few. The rest of your time is spent in the Control room at Uxbridge. You get to meet Churchill and spend several hours arguing with Trafford Leigh-Mallory. Winning the campaign results in your being transferred to a Training command.
Or, you just get in your plane and do what the brass tell you to do. The most "dynamic" thing you can do is fly straight (but never for more than 30 seconds in a combat zone!), stay in formation, and either shoot down bombers (Hurricane pilot) or fighters (Spitfire pilot). Sometimes you may succeed, other times you may spend twenty minutes at 18,000 feet and never see a thing. You will count yourself lucky if your wings stay on as you dive back towards Blighty with a 109 on your tail. And pat yourself on the back when you find your way back to a field in bad weather conditions, even though you never found the single raider that you were scrambled to locate.
I hope you can excuse my sarcasm which is only meant in fun - and accept that there really isn't much room for manoeuvre campaign-wise. Fly and fight and hope to get yourself and your wingmen home. Keep on doing it until the Axis decide to quit their daylight bombing. Survive or die. That's what is being simulated here.
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