Quote:
Originally Posted by philip.ed
I agree, but I think there is a difference between knit-picking for the sake of it and actual constructive criticism. I didn't save the quote, but Luthier did say that criticisms of the sim are essential at all stages in order for the sim to improve. For example, although it is arguably a very small aspect of the sim, Oleg asked me to send him lots of information on the RAF flight kit used in the BoB and I obliged and sent him a lot of information. Similarly, when members have posted and said that various features were wrong with the aircraft, the team looked into this, and efited the model if the member was found to be correct. Such a ping-ping motion between the developer and the customer is essential to ensure a great product.
I agree that in places people pick-apart features that may seem pointless to some (and some members have, in my opinion, said defamatory things against the developers) but again, we all have a different idea of what makes out perfect sim.
I agree with regards to gameplay vs eye-candy (hence why I don't play WoP as I thought the demo was aweful) but if BoB is as good as Il-2 gameplay wise, I think there is a fair market for eye-candy related issues.
That's just my opinion. There is a fine-line between constructive criticism and pointless posts which stir flame wars. I think most of us are mature enough to see the difference (and I can hold my hands up and say that I have made posts in the past which many may feel fall into the latter category).
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Don’t miss understand me, I don’t try to discredit BOB or to be unrespectful with the dev team but I’m an IL2 fan since the beginning and I have a lot of expectations in this SOW as worthy successor of IL2 and I would certainly be it’s last defensor if required.
I don’t offen talk about the quality of planes (graphics, historical accuracy …) or flight dynamics or even ballistic because I know that features like that will be very advanced/accurate and I trust Oleg on that particular point, totally agreeing that they must remain a priority in BoB.
Why do I seem to focus on clouds ?
As I’m flying gliders for almost 15 years now, I’m very concerned about the meteo effects and the aspect of the sky in general. (we use clouds to localize thermals)
I don’t ask to have the whole variety of clouds in BoB but at least some good looking cumuluses.
I was very happy to have 3D clouds in IL2 and I really expected to have something more realistic in BoB. Even if the cloud variety seen until now in the updates is not very wide, the clouds that are supposed to be the cumuluses don’t look so bad and with some little improvements they could look much better.
- The bottoms of cumuluses should be FLAT and very dense during the day (in the good season) until the convections stop in the evening.
- The flat base of these clouds should be much darker and thicker and in general the ambiance under a good size cumulus is quite darker than what we saw untill now in the WIP with more ‘strange’ light variations between blue and mauve.
I’m also very disappointed by the fact that that the new clouds and the advanced meteo effects will not be part of the first release. I think that it’s a marketing mistake because it’s the eye candy that every virtual pilot expects in a modern combat flight sim to make the difference with what we have now (IL2, Lock On, ROF etc …)
Now after a two week deprivation, I’m very impatient to discover this Friday’s update of the place holders used in the WIP of BoB