Thank you for those positive comments (those that wrote positive comments, that is

).
This is for future work for CoD (bug fixes, accuracy corrections, future additions). I am sure Oleg already did a lot of detailed work on the models, high level of function, but with so many aircraft being made errors can slip by (especially on a deadline).
Working with another game doing bug fixes, I discovered that larger aircraft like bombers are 5 times more complex then a fighter. The model complexity in the virtual world are radically different then in the real world, otherwise CoD would have the Do-17, Wellington, Blen I, and several other multi engine aircraft playable.
With hundreds of CoD players and many aircraft, I was wondering if perhaps a better process of feedback was needed, but it looks for now just post like Jockey says.
Thanks again!