Quote:
Originally Posted by ChrisDNT
"it really doesn't matter what any of us think about the tracers in the vids (bad or good), as they are both beta leaks... and dont represent the final build."
Fanbois are so repetitive, they always act like some zelots of a sect, even if the guru asked them nothing !
Discussing about tracers in a COMBAT sim is by nature interesting. And if what we have seen is perhaps not final, it's nevertheless an indication of what could become final.
And according to my 10 years experience as an AA gunner, I find the latest picture (with the Me110) quite convincing (irregular shapes and color of the dots really well done, perhaps just a little transparency more and its' perfect).
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I've done a year of service as a conscript in the local air force and also received flak gunner training, so i've fired a few rounds on a 20mm dual-barreled rheinmetal RH-20 at a high angle of gun elevation.
My observation was that to the human eye, the tracer looked like a short, thin streak of yellow/white light when it was near the gun (and the gunner's viewpoint as a result). However, it moved away so fast that it took less than a second for it to become a small bright dot, just like in the 110 picture.
What this does is create the illusion that the shell is slowing down significantly more than it really is, because you see a thin streak near you moving with extreme speed turn into a small, easy to track dot within less than a second.
As a sidenote to this, i hope the speed of sound is modeled in the sim. What i really liked about firing those AA guns was how the tracer would arc up like i described then there was nothing and bit of silence, but within seconds from firing the gun we would all see small white puffs of cloud. The shells have a self destruct fuse to prevent falling down on friendlies if they miss, which they will do a lot as it's a barrage fire weapon and not a precision one...think of the small flak in IL2 that gives off a load of small puffs of white smoke, it's actually pretty close to what i saw in real life.
So, the thing is, you could see those little puffs of smoke about 2-2.5km away but you couldn't hear the explosion until a few seconds later, when a series of muffled and distorted thumps would start echoing in succession.
In any case, that screenshot of the 110 shows something which looks realistic enough and yet it happens to be one of the screenies that got royally chewed when it was released

The encouraging thing in all this is that it's now obvious the shutter speeds will be adjustable to create the kind of view we want when snapping screenshots or making videos.
I think it has been talked about by the developers themselves, but it can also be confirmed by simple comparisons: the same type of gun having different looking tracers from one screenshot to the next, plus in one of the recent videos on a Russian gaming site the propellers change from visible discs to totally invisible between different parts of the video.