Quote:
Originally Posted by Bullethead
Look, I'm not dissing IL-2, Oleg, or anybody who plays these games. While I have never owned an IL-2 title myself, I've flown them a few times over the years at friends' houses and have always been very impressed by the overall quality, both visually and mechanically. It's only been the rather limited forms of gameplay of the franchise that have kept me from buying the games. Obviously, the existing IL2 community is quite happy with it, but they're a niche within a niche. While all serious simmers want realism, most of them are willing to settle for a bit less to get the gameplay they want. So until the IL2 franchise puts out that type of gameplay, it won't attract much in the way of new customers, no matter how realistic and graphically stunning it is.
I only got into this conversation because, from lurking here and at Ubi in anticipation of COD, I've noticed a lot of folks (such as the one I quoted in my 1st post here) hoping COD will bring in more customers, thus allowing Oleg to do more IL-2 stuff in the future. Or at the very least, that it would generate enough sales that Ubi would quit dictating release dates that cut planned features from Oleg's games. Being both a potential new IL2 customer and an indy game developer myself, I felt qualified to comment on these subjects. Sorry if I ruffled any feathers.
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I don't believe anyone is truly upset about your providing of a contrary view point. Personally I see where you are coming from and what you mean. I must,however; point out that our tastes obviously differ. I can live with two campaigns that are scripted and then the countless scripted campaigns that this community will invariably come up with. Oleg's campaigns I doubt will have scripted "friends deaths," and I don't seem to recall any such scenario in any of the other Combat Flight Sims I've ever played. Seen it a lot in arcade flight games.
I personally prefer the realism of a flight sim (I too have been playing them for quite some time). Over the more "user friendly" types of sims. I like jumping on line and doing a co-op dynamic campaign, or a good old fashioned
dogfight. Just because our two tastes differ doesn't mean that either of us is inherently wrong or right. No game ever will appeal to all consumers, and will always miss out on a demographic of one kind or another. Yes Combat Flight sims are a niche market of the Flight Sim niche market, but that shoe fits the other foot too. MMOFS are in fact a niche of a niche as you say.
In time we will have dynamic campaigns, and hopefully then you will give it a shot. I am sorry you can't really enjoy online play due to the latency inherent in satellite.