Quote:
Originally Posted by BadAim
For the most part, the "IL2 Aficionados" are here for the simulation of WWII flight. After 10+ years, I'm convinced that's what Oleg and his team are here for. If "we" look for casual gamers to subsidize "our" hobby, so what? "They" will be just as happy with their 20hrs of game play as we will be with "our" hundreds. Why all the fuss? By the freakin game for your own reasons, or don't. Either way, it's a pastime. If it's more than that, it will never bring you any joy. (unless your on the development team)
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Look, I'm not dissing IL-2, Oleg, or anybody who plays these games. While I have never owned an IL-2 title myself, I've flown them a few times over the years at friends' houses and have always been very impressed by the overall quality, both visually and mechanically. It's only been the rather limited forms of gameplay of the franchise that have kept me from buying the games. Obviously, the existing IL2 community is quite happy with it, but they're a niche within a niche. While all serious simmers want realism, most of them are willing to settle for a bit less to get the gameplay they want. So until the IL2 franchise puts out that type of gameplay, it won't attract much in the way of new customers, no matter how realistic and graphically stunning it is.
I only got into this conversation because, from lurking here and at Ubi in anticipation of COD, I've noticed a lot of folks (such as the one I quoted in my 1st post here) hoping COD will bring in more customers, thus allowing Oleg to do more IL-2 stuff in the future. Or at the very least, that it would generate enough sales that Ubi would quit dictating release dates that cut planned features from Oleg's games. Being both a potential new IL2 customer and an indy game developer myself, I felt qualified to comment on these subjects. Sorry if I ruffled any feathers.