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Old 02-12-2011, 02:37 AM
Bullethead Bullethead is offline
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Join Date: Feb 2011
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Quote:
Originally Posted by Blackdog_kt View Post
The guys who will carry the new title forward are already here. If a couple of unorthodox happenings in the campaign have the potential to draw a few more people in without derailing what the game's scope is at large, i'm all for it. Some of these new people might not be cut out for flight sims, others might be able to continue onwards and gradually progress to full flight simmer status. I mean sure, i've been flying full switch for years, but i didn't start out that way...we all started somewhere
I'm an IL-2 virgin but have been doing flightsims since most of you all were in diapers. I did the very first version of Flight Simulator on an Apple II back in 1980, which took 20 minutes to load from a casette tape. I flew every flightsim there was in the golden age of computer gaming, when flightsims were what it was all about. I was flying online in DOS Air Warrior before most folks knew there was such a thing as multi-player games outside of hotseat and split-screen. And I went through Air Warrior, Warbirds, and Aces High.

I never did IL-2 because I got into online flying so early. In those ancient days, flightsim AIs totally sucked and once I'd found the MMO persistant world format of AW, WB, and AH, I never had any desire to play 1-off "deathmatch" games with only a few players. Besides, about the time I got into the MMOFS scene, offline flightsims went into scripted campaigns that were universally corny and had exactly zero replay value.

Unfortunately, these days I live way out in the sticks where I can only get broadband via satellite. Because I require broadband for my job, I can no longer fly online due to satellite's built-in lag of several seconds. As such, I'm once again insterested in offline play.

And to me, that means a fully dynamic campaign. I don't want to be able to change history, I just want the flavor of flying in a huge battle for as long as I live. You know, the way RB2 and OFF do things. Of course, the AI has to be pretty good, too, but that's no longer the problem it was back in the day.

So, until a few days ago, I was VERY interested in COD. I was almost obsessing over it, rereading all my books on the BoB. But then I found out that the dynamic campaign had been scrapped. As such, I will NOT be buying this game unless and until it has a dynamic campaign.

I'm not hard to please on the eye-candy front and flight mechanics front. After all, I date back to when airplanes were just tiny dots no matter how close you were to them, and terrain was a grid pattern with a jagged line along one edge representing mountains, and all controlled via the keyboard at about 5fps. So while I greatly appreciate all such realism efforts by the IL-2 team, I view it as a total waste because offline play is practically nonexistent.

Oh well. Maybe one day Maddox or the community will make a dynamic campaign for COD. That, and only that, will make COD worth my money. And by that time, COD will be in the bargain bin so I'll get a better product for less money than I would by buying it now.

So my $0.02 is that it doesn't matter all that much what eye-candy and FM/DM realism get into a game. What I want is offline play value, and I just don't see that here. And you know what? Even if I had DSL out where I live, I'd still only want COD for offline play because its online play is so limited compared to the MMOFS format I'm used to.

IOW, if the IL-2 community wants converts from other flightsims, it needs to offer them something they don't get elsewhere. It needs either a fully dynamic campaign for offline play, or it needs to go MMO. Without either, it offers nothing to folks who like those things more than they do arguably better graphics and realism. And that, IMHO, is a real tragedy.
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