Quote:
Originally Posted by David603
Technically it is quite possible, it is simply a matter of programming the system to use an object instead of just a single pixel to represent distant aircraft.
Since the object will always be the same size, it will always occupy the same proportion of the screen, so if the screen size is the same, the object will be the same size, regardless of resolution.
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entirely correct, as long as we are talking about the smallest LoD models. with more powerful cpu/gpu's then in 2011, CoD should now be able to display small detailed versions of the distant aircraft, rather then have it transition earlier to a generic blob/dot to save pc load
once that smallest LoD model transitions to a dot however, the dot itself is determined by pixel size, so having larger pixels will still significantly increase visibility. if for fighters this is at 7000 to 10000 meters, it matters much less then at the 1500 meters distance it is at now, because that single dot flying at 400 km/hr towards you can very quickly become a danger if he sees you much earlier then you can spot him. sadly is suspect that for small fighters oleg still will allow the dot-to-LoD transition point to occur somewhere around 1500 to 2000 meters (because that is where in size it becomes around 2 pixels big so it would be a potential pc resource waste to keep trying to draw it in detail if it is actually smaller then 2 pixels). so to the resolution based cheat and visibility problem will likely continue (hope i am wrong there)