It is a tricky situation, be sure. Spotting an opponent first is a distinct advantage but even in real life pilots who had an advantage in eyesight had an advantage. Do you trick the rendering engine to level the playing field? If you do that why not trick the flight model and ballistics as well?
Are we playing a sim or a game is the question. I too am frustrated incessantly with visibility of distant aircraft but I also happen to believe that this was the norm realistically.
A option for more visible aircraft for offline play or airquake servers would be nice though as long as it could not be exploited. Something more subtle than large blue triangles or whatever it is, I forget.
Lunix
|