View Single Post
  #7  
Old 02-09-2011, 01:32 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

I think flying will be very similar to IL2 with some added challenges here and there.
What's going to be the difficult aspect of it all is juggling with all the extra stuff in the midst of combat.

Whereas in IL2 i can slam the throttle forward, throw the stick to the side and pull back the moment i hear "break" on teamspeak while getting eyes on the bandit and waiting for the HUD messages to tell me if something is wrong, in CoD i'll have to look at 3-4 gauges inside the cockpit at the same time i'm doing all the above.

I guess after a while we'll settle into the habit of preconfiguring every single system on our aircraft for any given incident that might arise in certain phases of flight, instead of waiting for something to happen and then react to it.

In this sense i guess that the beta testers will in fact have some slight advantage over the rest of us, because they will have already formulated their mental checklists and picked up on certain good habits that they'll probably proceed to teach us about in a painful way