Re "Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time)
Quote:
Originally Posted by luthier
I understand exactly what you mean. I have no idea what kind of resolution you'd propose.
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So the problem is that when an aircraft is far enough away that it is smaller than a single pixel on a low res monitor, that you still have to display a pixel, so the aircraft is shown as bigger than it should be. Solutions (I assume that the software knows what res the player is using, and can vary the display based on that):
1) if at the aircraft should start to be shown smaller than a pixel at distance X, and the aircraft should disappear from view at distance Y, then make it so the pixel stops being shown at X+Y / 2 (ie, between X & Y). That way the lower res monitor has an advantage from x to X+Y/2, and a disadvantage from X+Y/2 to Y.
or
2) for higher res monitors, at distance X, when the aircraft should be down to 1 pixel, actually show more than 1 pixel - it's not accurate, but it puts the high res monitor at an equal footing with the low res monitor, which is more imporant (and accuracy at that distance and size is a moot point, as it's nothing like real life whichever way you do it).
EDIT - I see others have made the same suggestion as point 2.