Quote:
Originally Posted by Blackdog_kt
Actually it would be very good if the amount of pixels used for a given aircraft at a given distance would scale with the resolution used. For example, up to 1280x1024 a fighter at 5km would be 2-pixel dot, but at 1920x1080 the same fighter at the same distance would be 10-pixel dot, etc (numbers arbitrary for example's sake).
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I thought its the same nowdays. If airplane can be displayed in current res it is rendered as 3d model which occupies multiple pixels, as soon as model calculated screend size goes beyond 1 pixel it starts to be rendered as simple 1 pixel until it completely disappear