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Old 02-07-2011, 12:55 PM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
Location: Sweden
Posts: 309
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Quote:
Originally Posted by W32Blaster View Post
Maybe I want to make a decision, if I want to attack?!

Aireal combat is all about seeing the bogie or bandit first and move yourself in an good position for either retreat or attack.

It´s crucial to be have the ability to realize a contact as early as possible.
I just dislike to screw down my resolution to visually recognize a bogie - because it might be overseen with higher resolution.

Therefor I ask for a mechanism to show contact in a comparable size.

Thus not having to cope with the downside of unrecognisable dots in higher resolution.

I think thats not to complicated to understand!
Ideas:

1. Make the dot have some transparency on lower resolutions (more the further away).
2. Make dot larger, or some other effect to slightly increase its visibility on very high resolutions.
3. Permit larger field of view in higher resolutions (makes sense since they are probably physically larger anyway). With high FOV airplanes will pixellate from a further away distance than otherwise.

The only one I can support is number 3. This due to the impossibility of knowing how big the person's display really is and how far away they are sitting from it.

I want to add that physically, most screens with lower resolution aren't really lower resolution - it is the same. Just that the display itself is smaller (like having a smaller window into the world). The pixels are about the same size as the larger monitors. The problem is more with people setting lower resolution than their monitor can handle. I personally don't care about this at all. Having low resolution means it looks terrible and they miss out on a lot of useful information from instruments, gunnery, identification, landscape.