Quote:
Originally Posted by Tree_UK
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.
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I think you miss the point. Other than reviewers of combat flight sims general mass market reviewers will not sing it's praises for the most part. It will be great for what it is, and hopefully those of us that are dedicated to this genre and want to see it flourish will bring new players under our wings with this sim. I have no faith in reviewers for anything that isn't Battlefield Halo of Wars Generic FPS for consoles.
From what I have seen for Cliffs of Dover and from this development house I have faith that this will be the finest CFS any of us have seen. Rise of Flight released with only what 4 planes? The only other "hot" combat flight sims out there are the DCS series and each of those two sims only cover 1 plane each, and they don't have as advanced of a flight model or damage model from what I've seen. I honestly believe even with an earlier than fully ready release of Cliffs of Dover may truly be able to reinvigirate the genre as a whole. I myself have convinced at least several (3) other people to give this game a go, and none of them are fans of flight sims, but have a passing interest in the concept.
Instead of arguing in and amongst ourselves and moaning over possible bad reviews from paid to review games reviewers it is WE who need to spread the word, and nitpicking over minute details detracts from it all.
We should be the heralds we shouldn't be arguing because the shade of the insturment panel is off by 1 metric, or of HDRR vs their own ground up lighting system. We need to be bringing fresh blood in with as much tenacity as 1C Maddox is trying to do with scalable difficulty.