Blackdog_KT, I tried my TrackIR4 Ultra clip with FT and worked aboslutely fine. One thing that puzzles me in your reply is that you say the skull is not moving but that the axis data is changing. The skull must move - no movement of 'skull' will result in no tracking movement in game. There are occaisions when FT locks up and the 'Skull' no longer moves. Usually this is when FT cannot recognise the trackclip or there are too many lights point references due to stray or reflected interference, (movement data is shown - the skull freezes and tracking ceases).
Your first priority is to get the skull moving as (with Track IR) in response to head movement - untill that is resolved FT will not function in game. It only needs a tiny prick point of stray light to interfere with the skull's movement and cause lock up.
Check you have I420 in the 'Stream' camera setting Tab and SSE as the interface in the FT config file (which is what I have for a MS VX1000 webcam.)
There is a known issue with non standard Desktop Settings - open 'Control' - select 'Display' - 'Settings' - 'Advanced' Tab and check that DPI setting is 96 DPI.
The MS webcams tend to have Autoexposure enabled and the Checkbox greyed out. When you minimise FT the exposure can re-set to default. Not sure if this could be a problem but free software such as 'EnableButton' can be downloaded to make the Autoexposure checkbox available in the Camera set up options Tab.
Once the Skull is moving the only other things that should prevent in game movement are:-
1. Not checking/enabling the TrackIR Interface in the FT 'Output' tab/page.
2. Not having TRackIR enabled in the config (unlikely since you have been using TrackIR).
I cannot think of anything else at the moment.
Last edited by SEE; 02-04-2011 at 01:12 PM.
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